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TheAgencyStar :: View topic - Spring 2013 - Role-Playing Session [Agents]
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Spring 2013 - Role-Playing Session [Agents]

 
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Trigger
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Joined: Mar 12, 2008
Posts: 1658
Location: Blaine, Minnesota

PostPosted: Wed Feb 06, 2013 12:50 pm    Post subject: Spring 2013 - Role-Playing Session [Agents] Reply with quote

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Trigger
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Joined: Mar 12, 2008
Posts: 1658
Location: Blaine, Minnesota

PostPosted: Mon Feb 25, 2013 3:15 pm    Post subject: Reply with quote

For those Agents that are going to be playing Agents this Saturday, you will be playing your last Agent which is probably Heroic level. For those just starting, you can work on creating an Agent at 65 XP which should be Heroic level.
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DonkeyHote
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Joined: Jul 09, 2011
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PostPosted: Wed Mar 06, 2013 3:33 am    Post subject: Reply with quote

Wondering how the Hair Trigger gun mod works; would it increase the ROF of an automatic weapon from 3 to 4 or would it only work on semiautos increasing ROF from 1 to 2?

The Heavy machine guns description says that they need to be set up on a bipod with an action in order to be fired. Firstly, would this bipod come with the gun or would you have to take the bipod gun mod in order to use it?
Secondly, would quick draw work for the bipod set up action or would another custom edge work for this?

If you have the selective power mod on a maintained area affect power would you be able to alter the selectivity after casting or would you have to cast again to change what is affected? Could you selectivity target only a portion of an object or can you only select or not select entire objects?
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Trigger
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Joined: Mar 12, 2008
Posts: 1658
Location: Blaine, Minnesota

PostPosted: Wed Mar 06, 2013 10:43 pm    Post subject: Reply with quote

DonkeyHote wrote:
Wondering how the Hair Trigger gun mod works; would it increase the ROF of an automatic weapon from 3 to 4 or would it only work on semiautos increasing ROF from 1 to 2?

The Heavy machine guns description says that they need to be set up on a bipod with an action in order to be fired. Firstly, would this bipod come with the gun or would you have to take the bipod gun mod in order to use it?
Secondly, would quick draw work for the bipod set up action or would another custom edge work for this?

If you have the selective power mod on a maintained area affect power would you be able to alter the selectivity after casting or would you have to cast again to change what is affected? Could you selectivity target only a portion of an object or can you only select or not select entire objects?


Hair Trigger: The trigger for the firearm has been carefully designed to allow near-automatic fire. Increase the RoF of the firearm by 1.

This only applies to firarms that are not automatic already.

Heavy Machine Guns are very heavy. Each weapon in the Weapon Table says if it has a Bipod in the Qualities column. It it is not listed, then you would need to use a equipment pick to get one.

Quick Draw - this normally implies to sidearms or rifles/shotguns. If you want to get Quick Draw, I can see negating the 1 action to setup the bipod.

Selective Power Mod You select in the area of effect who you want effected. You would have to cast again to change selections. Don't know about part of an object. I would say its the whole object or nothing.
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Trigger
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Joined: Mar 12, 2008
Posts: 1658
Location: Blaine, Minnesota

PostPosted: Mon May 20, 2013 10:47 am    Post subject: Reply with quote

An awesome conclusion to Cats Eye! It was dark, dangerous and deadly down in the suspected Shadow Lab, but our Agents used their brains and their brawn to come out unscathed. A very nice job by everyone playing. I had a lot of fun.

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